Baldur’s Gate 3 Director Addresses Rumors Claiming Content Was Cut Before Launch

Baldur’s Gate 3 director Swen Vincke has addressed rumors claiming that major content was cut from the game before its launch in early access in September 2020. In an interview with IGN, Vincke said that while there were some “small things” that were cut during the final stages of development, “there were no large swaths” of content removed. He also said that the information found through datamining was “misleading” and that players should not “read too much into it.”

Vincke’s comments come after some fans raised concerns that large portions of the game, such as the Upper City, had been removed from the final release. However, Vincke has assured players that the game is still in development and that more content will be added in future updates. He has also said that the developers are considering the possibility of releasing DLC for the game.

It is important to note that datamining is a process of extracting data from a game’s code. This data can be used to reveal hidden information about the game, such as upcoming content or unused features. However, it is important to be aware that datamining can also be misleading, as it is possible to misinterpret the data or draw incorrect conclusions from it.

In the case of Baldur’s Gate 3, it is possible that the dataminers misinterpreted the data or drew incorrect conclusions from it. It is also possible that some content was cut from the game, but that this content was not as significant as some fans have suggested. Ultimately, only the developers know for sure what content was cut from the game and why.

If you are concerned about the amount of content in Baldur’s Gate 3, waiting until the game is fully released before making a decision about whether or not to purchase it. The developers have said that they are committed to adding more content to the game, so it is possible that the final release will be more substantial than the early access version.

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