Fighter Within is a Kinect-based fighting game developed by Belgian studio Daoka and published by Ubisoft. It was released on November 22, 2013 as an exclusive launch title for the Xbox One and a sequel to Fighters Uncaged (2010).
The game features a total of 12 playable characters, each with their own unique fighting style. Players can use their bodies to perform a variety of attacks, including punches, kicks, grapples, and throws. The game also features a variety of environmental hazards that players can use to their advantage.
Fighter Within was met with generally negative reviews from critics. Many critics criticized the game’s poor controls, repetitive gameplay, and lack of content. The game was also a commercial failure, selling only 200,000 copies worldwide.
Here are some of the negative reviews of Fighter Within:
- “Fighter Within is a technical mess that fails to deliver on its promise of immersive fighting action.” – IGN
- “Fighter Within is a boring, repetitive game with poor controls and no real depth.” – GameSpot
- “Fighter Within is a broken mess that is not worth your time or money.” – Polygon
Despite the negative reviews, some critics did find some redeeming qualities in Fighter Within. For example, some critics praised the game’s graphics and presentation.
Here are some of the positive reviews of Fighter Within:
- “Fighter Within is a visually impressive game with some fun combat mechanics.” – GamesRadar+
- “Fighter Within is a flawed game, but it has some moments of genuine excitement.” – Eurogamer
- “Fighter Within is a decent Kinect game for fans of the genre.” – The Escapist
Overall, Fighter Within is a disappointing game that failed to live up to its potential. The game’s poor controls, repetitive gameplay, and lack of content make it a hard game to recommend to anyone. However, if you are a fan of Kinect games or fighting games, you may still find some enjoyment in Fighter Within.