Gorf is a 1981 fixed shooter arcade game developed and published by Midway. The game was designed by Jamie Fenton and uses synthesized speech for the Gorfian robot which teases the player, powered by the Votrax speech chip. Gorf allows the player to buy two additional lives per quarter before starting the game, for a maximum of seven lives.
The game is divided into five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes heavy use of synthesized speech for the Gorfian robot which teases the player, powered by the Votrax speech chip.
Gorf was a commercial success and is considered to be a classic arcade game. The game was praised for its unique gameplay, its challenging difficulty level, and its use of synthesized speech. Gorf has been ported to a number of home platforms, including the Atari 2600, Commodore 64, and IBM PC.
Here are some of the features of Gorf that made it a classic arcade game:
- Unique gameplay: Gorf is a unique game that is unlike any other fixed shooter. The player controls a spaceship that can move left and right, and they must shoot Gorfian robots that are coming towards them. The game also features a number of unique power-ups, such as the ability to shoot multiple lasers at once.
- Challenging difficulty level: Gorf is a challenging game, even for experienced players. The Gorfian robots are aggressive, the game is fast-paced, and the power-ups are limited. This made the game more rewarding for players who were able to succeed.
- Use of synthesized speech: Gorf was one of the first arcade games to use synthesized speech. The Gorfian robot taunts the player throughout the game, which added to the game’s atmosphere and challenge.
Gorf is a classic arcade game that is still enjoyed by players today. It is a challenging game with unique features that helped to shape the future of the fixed shooter genre.