Hi-Res Adventure #1: Mystery House

Hi-Res Adventure #1: Mystery House is one of the earliest graphical adventure games designed by Roberta and Ken Williams. It was released for the Apple II computer in 1980.

The game is played from a first-person perspective, and the player can move around the mansion by typing in commands, such as “go north” or “look at table.” The player can interact with objects in the mansion by typing in commands, such as “pick up key” or “use candle on door.” The goal of the game is to find the hidden treasure in the mansion before the murderer strikes again.

Mystery House was a commercial success and was one of the most popular adventure games of its time. It was praised for its innovative graphics and its challenging gameplay. The game has been cited as an inspiration for later adventure games, such as Zork and King’s Quest.

Here are some additional details about Hi-Res Adventure #1: Mystery House:

  • It was one of the earliest graphical adventure games.
  • It was designed by Roberta and Ken Williams.
  • It was released for the Apple II computer in 1980.
  • It was praised for its innovative graphics and its challenging gameplay.
  • It has been cited as an inspiration for later adventure games.

Mystery House is a fascinating piece of video game history. It was one of the first games to offer graphical adventure gameplay, and it helped to pave the way for the development of the modern adventure genre. It is a reminder of the early days of video games, when anything seemed possible.

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