Lunar Lander
Lunar Lander was a text-based game written in the FOCAL programming language for the Digital Equipment Corporation (DEC) PDP-8 minicomputer by Jim Storer while a high school student in the fall of 1969. It was originally called Rocket, but was later renamed Lunar Lander.
The game simulated the controlled landing of a spacecraft on the Moon’s surface, taking into account gravity and fuel consumption. The player controlled the spacecraft using two commands: thrust and rotate. The thrust command would fire the spacecraft’s engines, slowing its descent and allowing it to change its horizontal velocity. The rotate command would rotate the spacecraft, allowing the player to aim it at the landing site.
The goal of the game was to land the spacecraft safely on the Moon’s surface. If the spacecraft crashed or ran out of fuel, the game would end. The player could earn points for landing the spacecraft more accurately and using less fuel.
Lunar Lander was a very popular game in the early days of computing. It was one of the first games to simulate a real-world physics environment, and it was praised for its realism and challenge. The game was also influential, and it inspired many other games in the Lunar Lander genre.
Here are some additional details about the game:
- The game was played on a text-based terminal, and the player interacted with the game by typing commands.
- The game simulated the Moon’s gravity and atmosphere, which made it difficult to land the spacecraft safely.
- The player had a limited amount of fuel, and they had to be careful not to use too much fuel, or they would run out and crash.
- The game was scored based on the accuracy of the landing and the amount of fuel used.
- The game was very challenging, and it took many players a long time to master it.
Lunar Lander was a groundbreaking game that helped to popularize the genre of simulation games. It was also a very challenging and rewarding game, and it continues to be enjoyed by gamers today.