A group of modders has received permission from Ubisoft to revive Dark Messiah of Might and Magic, an iconic first-person ARPG. The game was originally developed by Arkane Studios in the early-to-mid-2000s with some assistance from Valve. It was released in 2006 to mixed reviews, but it has since gained a cult following.
The modders, who are led by David Wiltos, have been working on a code-based software development kit (SDK) that will allow them to create new mods for the game. The SDK is still under development, but it is expected to be released in the near future.
The modders have said that they plan to create a variety of mods for Dark Messiah of Might and Magic, including new levels, enemies, and quests. They are also considering adding ray-tracing support and developing a co-op mode for the game.
The release of the SDK is a major step forward for the Dark Messiah of Might and Magic modding community. It will allow modders to create new content for the game more easily and efficiently. This could help to revitalize the game and bring it to a new audience.
Here are some of the things that the modders are planning to do with the SDK:
- Add new levels, enemies, and quests.
- Improve the graphics and performance of the game.
- Add new features, such as ray-tracing support and a co-op mode.
- Fix bugs and improve the overall gameplay experience.
The modders are also planning to work with Ubisoft to ensure that their mods are compatible with the official game. This will make it easier for players to install and use the mods.
The revival of Dark Messiah of Might and Magic is a great example of how the modding community can help to keep games alive. The SDK will give modders the tools they need to create new content for the game, and this could help to bring it to a new audience.