Pitfall!
Pitfall! is an action-adventure game developed and published by Activision in 1982. The game was designed by David Crane and was one of the first platform games.
The player controls Pitfall Harry, a jungle explorer who must collect 32 hidden treasure pieces in order to progress through the game. The player can move left and right, jump, and climb vines. The player can also collect power-ups that can help them progress through the game.
The game is divided into a series of levels, each of which is more challenging than the last. The player must avoid traps such as quicksand, crocodiles, and falling rocks. The player can also lose a life if they fall into a pit or if they are hit by an enemy.
Pitfall! was a commercial success and is considered to be a classic arcade game. The game is credited with popularizing the platform game genre and with helping to establish Activision as a major player in the video game industry.
Here are some of the features of Pitfall! that made it a classic arcade game:
- Simple but addictive gameplay: Pitfall! is a simple game with easy-to-understand controls. This made it accessible to a wide audience, and it helped to make the game a commercial success.
- Challenging difficulty level: Pitfall! is a challenging game, even for experienced players. The traps are plentiful, the enemies are aggressive, and the game is easy to get lost in. This made the game more rewarding for players who were able to succeed.
- Innovative gameplay mechanics: Pitfall! introduced a number of innovative gameplay mechanics that are still used in platform games today. These include the ability to climb vines, the ability to collect power-ups, and the ability to avoid traps.
Pitfall! is a classic arcade game that is still enjoyed by players today. It is a challenging game with innovative features that helped to shape the future of video games.